Runway Gen 4 AI Video Generator Review – Performance, Pricing & Verdict
- Chloe Matheson
- May 2
- 6 min read
Updated: May 19
Runway positions Gen-4 as the everyday creator's gateway to truly cinematic, reference-driven video. In two intensive days inside the Gen48 contest I discovered flashes of brilliance - glossy depth-of-field, believable cloth physics, nuanced colour science - interrupted by queues, credit burn, and half-finished ideas. This review lays out what Gen-4 does well, where it still stumbles, and how it stacks up against Pika, Kling, and the enterprise-only heavyweights Sora and Veo. Spoiler: the technology is genuinely exciting, but the user-experience and business model will test your patience and your wallet.
Why Gen-4 Matters
Gen-2 popularised 5-second "living photographs." Gen-4's promise is bigger: keep characters and locations consistent across multiple angles while lifting overall realism. Runway's launch post stresses cohesive worlds created from a single reference image, pushing the model into short-form storytelling territory.
The Verge echoed that framing, calling consistency the headline upgrade over earlier consumer tools.
For independents who can't buy seats on OpenAI's Sora or Google DeepMind's Veo, Gen-4 looks like the accessible middle road - more polished than Pika, less queue-bound than Kling, far cheaper than closed-beta enterprise offerings.
Hands-On Testing During Gen48
Over forty-eight hours I generated dozens of 5- and 10-second clips. The workflow always starts with an uploaded still - the model cannot yet work from text alone. That extra step forces you to prep in another app before you even begin prompting.

Latency
Fast mode averaged five minutes from queue to finished clip in my Brisbane tests - noticeably slower than image models, yet still ahead of Kling 2.0's typical 15-minute backlog reported by third-party testers.
Quality swing
When Gen-4 listened, the footage felt like a lightweight cinema camera pass: smooth 24 fps, realistic motion blur, skin textures unspoiled by compression. When it ignored me, instructions collapsed. A "flock of birds taking flight" fixed its gaze on a nearby cloud; a neon logo meant to flash devolved into slow zooms and dripping paint. Runway's own prompting guide acknowledges that trying to choreograph several actions in one request often produces "unintended results," and that matched my outcomes.
Across the session I logged roughly a 50 percent success rate - clips I could ship without rerendering. Discord's public channels tell the same story, with users sharing prompts and half-finished assets while hunting for the magic phrasing.
The Creative Experience Gap
Image generators reward drafts every 10-30 seconds; Gen-4 asks you to wait, watch a progress bar, then often try again. The feedback loop stretches past ten minutes once rerenders pile up. In practice that means bouncing between tasks or just walking away, breaking the creative flow that image tools fuel.
Visual Payoff... and Its Shadows
When Gen-4 gets everything right, results are gorgeous. Dynamic depth-of-field glides, subtle lens breathing, even reflections that respond to moving objects feel a generation ahead of Gen-2. Frame tearing and weird morphing - common in earlier Runway demos - are rarer but not gone.
Failures are still loud: animation on the wrong element, first or last frames frozen, ghosted limbs on tiny subjects, and sudden speed shifts that kill immersion. Most clips need at least one regeneration, and because every attempt costs credits, experimentation quickly turns into basic troubleshooting.
Pricing and the Credit Squeeze

Runway sells three consumer tiers. The free sandbox grants 250 credits - barely four ten-second clips. Pro supplies 2,250 credits (≈ A$80/month) and Unlimited triples the fee while capping Fast mode at the same 2,250 credits but unlocking unlimited Slow generations. Runway's pricing chart translates 2,250 credits to about 187 seconds of Gen-4 footage. In Discord, creators regularly report burning through Pro allowances in a single afternoon of retries and moving up to Unlimited out of necessity, not luxury.
For context, Pika's Standard plan costs roughly A$12-15 and provides 700 credits, with additional bundles available. Kling remains invite-only but does not meter credits; instead it meters queue slots - another patience tax rather than a wallet tax.
Desktop-First, Mobile-Second
All advanced controls live on desktop. Runway's help article confirms that 4K upscaling is triggered only by Actions → Upscale to 4K inside the web interface. The iOS app can view upscaled output afterward but cannot initiate it. Codec choices, aspect-ratio presets, and export tweaks are also desktop-only. Feature-parity gaps like this are common in emerging AI tools, yet that doesn't excuse full-price subscriptions for reduced capability.
Support, Transparency, and Data Handling
Runway funnels support through a Discord server plus a searchable help centre. Community moderators answer most questions, and Runway's own "Resources" page lists Discord as the primary peer-help route. Official tickets exist for billing issues, but there's no SLA for creative blockers, leaving professional users in limbo if a bug surfaces mid-project.
Security language is stronger: Runway repeats its SOC 2 compliance across documentation, promising that uploaded media stays private. What you won't find is dataset provenance or even a rough outline of how Gen-4 was trained. The public changelog tracks UI additions and bug fixes, yet rarely flags model adjustments, making it hard to replicate results over time.
Missing Building Blocks Holding Gen-4 Back
Path-based motion, parametric camera arcs, batch generation from CSVs, timeline versioning, native audio beds - none of these tools exist at the time of writing. Runway's own docs recommend switching to Premiere or Resolve for anything beyond single-clip trimming. The absence of an asset browser or community remix gallery also means you learn largely in isolation unless you scroll through Discord threads for inspiration.

These gaps don't stop Gen-4 from being useful, but they keep it from feeling finished. Every third-party tool you add nudges costs higher and spreads your workflow across more interfaces.
Competitive Landscape
Pika v1 leads on speed and budget. Standard renders often finish in under two minutes and cost roughly one credit per second of output. Visual fidelity is lower - soft texture detail and less convincing physics - but prompt obedience feels slightly higher than Gen-4 after the latest 1.5 update.
Kling 2.0 shines on coherence. Footage of people walking in three-quarter profile keeps limbs intact and faces stable. Queue times are its tax: widely reported 15-minute delays, sometimes longer during peak China-daytimes when the service is busiest.
Sora (OpenAI) and Veo (Google DeepMind) both operate as private previews. Sora's demos show minute-long clips with complex camera moves; Veo 2 just added camera-direction presets and in-painting for unwanted objects. Despite the spectacle, neither platform publishes public pricing, and onboarding is reserved for brand partners.
Placed against that grid, Gen-4 becomes the "available now, impressive sometimes" option - flashier than Pika, faster than Kling, but still unpredictable.
Tips to Improve Your Hit Rate
1. Split big ideas into single-scene prompts. Runway's own guide warns that multi-action instructions confuse the model.
2. Treat Turbo as a drafting mode. Turbo generations cost half the credits and render nearly twice as fast, letting you gauge motion before committing to full Gen-4 quality.
3. Log every prompt revision externally. Because Runway offers no timeline, a running doc keeps version control in your hands.
4. Budget credits: one fail, one iterate rule. If a clip misses twice, switch concepts or risk a credit drain spiral.
Verdict on Runway's Gen-4
Runway Gen-4 is capable of eye-catching, "did a real camera shoot that?" moments, but they appear about as often as they vanish. Queue times are manageable, yet the need to upload a still and the 50/50 prompt fidelity cut the excitement with equal portions of frustration. Pricing feels tailored to push you into Unlimited, and mobile creators get half the toolset for full fare.
If you thrive on experimentation and can afford to burn credits - especially in Slow mode - Gen-4 is worth exploring; the successes are genuinely fun to watch and share. If your work depends on predictable delivery schedules, tight budgets, or a phone-first workflow, the model still feels like a public beta. I'm keeping my subscription for R&D projects, but client work will stay in a mixed toolkit until Runway adds stronger controls and clearer documentation.
Tried Gen-4? Leave a comment with your prompt, the outcome, and whether you had to regenerate. Sharing the pain - and the breakthroughs - helps the whole community move forward.
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